5
Shallows · Kelp · Twilight · Abyss · Vents. Each with its own atmosphere, palette, and bestiary.
A slow descent into the dark.
90 seconds of gameplay. No marketing voice-over.
Four things the game does. Read these in any order.
Shallows · Kelp · Twilight · Abyss · Vents. Each with its own atmosphere, palette, and bestiary.
Five per zone, at depths 20m, 50m, 90m, 130m, 180m. Final boss of each zone unlocks the next.
Ascend to spend Pearls. Transcend to earn Void Cores. Permanent upgrades that survive both resets.
Tracked through Steam. Bestiary entries reveal as you kill. No grinding for cosmetic completionism.
Nine real frames. No mock-ups. No upscaled marketing renders.
Three things this game refuses to be.
No daily logins. No timed events. You can put it down for a year and pick it back up unchanged.
You buy it once. Everything in the game is in the build.
If a feature ships, it ships. If it isn't in version.json, it doesn't exist.
Pulled live from version.json.