Today I shipped v1.2.2 — a UI Scale fix one playtester flagged in the Dive view. It's the kind of bug you only notice once one player resizes the window past 110%. The whole patch is fifteen lines. Six weeks past launch and the game is still finding small ways to be wrong.
I keep being surprised by which bugs land in front of which players. None of them are in the parts I worried about. The transcend math, the boss pacing, the prestige loop — fine. The view that doesn't survive zoom — not fine. I think this is just what shipping looks like. The real test isn't 'is it bug-free at launch'; it's 'do you ship the fix the same week.'
The other thing I'm noticing: every patch is smaller than the last. v1.0 was the whole game. v1.1 was a feature. v1.2 was a polish pass. v1.2.2 was fifteen lines. That curve is the studio working as intended.
— Ethan