goneIdle / News

Patch log.

What actually happened, with dates. Nothing announced that hasn't already shipped — full patch notes live on the Steam store page.

§ 01 / live

Patches.

Auto-rendered from version.json — updates every time a build ships to Steam.

§ 02 / milestones

How we got here.

Older beats — production notes and studio milestones leading up to launch.

Mar 18, 2026 Engineering
Godot 4.6 migration planning begins.
Long-term port from the React/Vite shipped build to Godot 4.6.1 C#. Better performance, Steam integration, and a platform we can grow on.
Feb 2026 Production
Bosses, bestiary, balancing.
Twenty-five boss fights across five zones — each with unique attack patterns. 100 achievements wired to Steam. Economy curves retuned for the long haul.
Jan 2026 Prototype
Prestige layers + tree redesign.
Three nested currency loops — PSI, Pearls, Void Cores. 227-node tree across all three. Endgame now spans weeks, not hours.
Q1 2026 Milestone
Studio founded.
goneIdle begins operations. First entry in what we hope is a long log. Build things that deserve to exist.