Changelog, patches,
milestones.
What actually happened, with dates. Nothing announced that hasn't already shipped — full patch notes live on the Steam store page.
— Live · auto-synced from Steam builds
Patch log.
This list updates automatically every time we ship a build to Steam. Source: version.json. Full patch notes on Steam.
Apr 13, 2026
Release · 1.0.0
TideWane launches on Steam.
Our first title is out — day one.
Milestones
How we got here.
Older beats — production notes and studio milestones leading up to launch.
Mar 18, 2026
Engineering
Godot 4.6 migration planning begins.
Long-term port from the React/Vite shipped build to Godot 4.6.1 C#. Better performance, Steam integration, and a platform we can grow on.
Feb 2026
Production
Bosses, bestiary, balancing.
Twenty-five boss fights across five zones — each with unique attack patterns. 100 achievements wired to Steam. Economy curves retuned for the long haul.
Jan 2026
Prototype
Prestige layers + tree redesign.
Three nested currency loops — PSI, Pearls, Void Cores. 227-node tree across all three. Endgame now spans weeks, not hours.
Q1 2026
Milestone
Studio founded.
goneIdle begins operations. First entry in what we hope is a long log. Build things that deserve to exist.